This page sum up frequently asked questions to SmoothTimber. Please read through this page before contacting our support. In most cases any of your questions is already listed here.
SmoothTimber was initially designed for RealisticWorldGenerator as addon to cut the massive trees. Many other plugins were unable to cut them and so we have developed our own solution.
SmoothTimber is detecting fences also to be a part of a tree as many trees in RWG use fences for more realistic looking. But dont worry, you can remove the fences from detection.
You can add them to the exclusion-list in your config.yml. Make sure to add all fence-types. More infos about the exclusion-list can be found here.
SmoothTimber itself is not able to detect player-built houses. To write a algorithm to detect them is hard and it would still be faulty and not free from bugs or edge cases. We have decided to rather focus on using tools like LogBlock or CoreProtect to detect player-built blocks. Both plugins log if a player has placed a block. Trees are always placed by the server itself, even if they grow from saplings. Due to that fact its easier and less faulty to detect player built houses by those plugins. Please have in mind: This only works for houses and structures built after LogBlock or CoreProtect was installed. Other options are WorldGuard-Regions, which can be used to protect houses against players. Please make sure, that if a player has access to the region and can build there, he is also able to use SmoothTimber in that region.
No, SmoothTimber is not able to automatically plant another tree. But its also not planned to add this feature. Planting a tree would need additional algorithms to determine if it was a big or small tree. This might work with default minecraft-trees, but not with cutom ones. In addition SmoothTimber was designed to add a realistic Timber-plugin which fits well into survival servers. Automatically planting trees is not very realistic.